Film Victoria acknowledges the traditional Aboriginal owners of country throughout Victoria and pay our respects to their Elders, past and present.
Game Connect Asia Pacific 2016
Game Connect Asia Pacific (GCAP) has returned for 2016. Aptly themed "The Shoulders of Giants" the conference recognises the tenacity and perseverance of Australian game development - of which Victoria remains the heart of production with 48% of Australian digital games businesses located here. Now in its 11th year, GCAP has become Australia’s premier game development conference and a highlight of the Melbourne International Games Week schedule.
GCAP 2016 boasts an incredible line-up of speakers this year including these special Film Victoria supported guests:
Have you ever wondered if everything you put in to your work is really worth it? Are you less excited about your current gig than you used to be? This talk explores how to figure out when your inner goals have shifted, what kind of games work you'd find most fulfilling, how to make what you're doing in the meantime feel personal, and possible paths to get to where you want to be.
Systems are Everywhere. We see them in everyday life, and in turn, this is a major part of what we develop in our games. Systemic is when these systems start interacting with and influencing each other. With the hopes of developing interesting and possible emergent gameplay. Developing systemic gameplay is an interesting challenge for both Programmers and Game Designers. This talk will discuss my approach to designing game systems and their interactions together. And how to go from systems design to finding the fun in your gameplay. What works? What doesn’t? And how to find mechanics that will be interesting to a diverse audience. This talk is geared to AI Programmers, Gameplay Programmers and Game Designers.
Using everything from 1950s wire recorders all the way to modified stethoscopes, Hyper Light Drifter's sound design was anything but conventional. Over the course of three years, the soundscape for the game was slowly forged, though it took countless revisions, refreshes, and retries for the audio design language for the game to come together. Join this talk for a behind-the-scenes look at Hyper Light Drifter's unique sound design and learn how developers of all disciplines can garner massive emotional impact through the audio in their next game. Attendees of all disciplines will learn new ways to leverage the sound design in their games - from using inexpensive gear and software all the way to learning how to enhance the workflow between themselves and their audio designers.
Let’s face it. If you’re an indie, there’s a really good chance that you began your studio because you wanted to make games, not necessarily because you wanted to run a business. Making games is fun. Running a business, not so much. To make things even more challenging, most indies have to figure all of this out without having a production, marketing or business development person around to help ease the pain.
In this talk, I will discuss several issues my team and I encountered as we transitioned from working in large corporate environments to working for ourselves as a small under-resourced indie studio.
Using the latest game design engines and enhancing their features, Brett Leavy and his team collaborate with historians, archaeologists, anthropologists and First Nations communities to produce ‘Virtual Songlines’, a suite of authentic virtual worlds constructed from cultural heritage knowledge, historical record, big data and archaeological reports.
Each interactive, animated and dynamic virtual heritage experience showcases how cultural heritage sites might have been interpreted as well as how they may have appeared pre‐contact and to allow users to virtually interact with that environment and its people as if they were there actually there hundreds of years ago.
Utilizing virtual heritage software and hardware technologies as an immersive teaching and learning tool, Virtual Songlines fuses First Nations culture, language and knowledge alongside western knowledge to showcase findings from archaeological reports and peer reviews, and traditional knowledge of cultural sites and environs.