Women in Games lunch 2017
The event is an opportunity for women in games to come together to network and to hear from special guest speakers. The invitation only event is also an opportunity to recognise the successes of local practitioners and discuss pathways for more females to join the industry and move into leadership and entrepreneurial roles.
Check out our special guest speakers and event pictures below.
Shannon Loftis is General Manager for Studios 1st Party Publishing on Team Xbox. Shannon has been with Microsoft for 23 years, and making games for the vast majority of that time.
Shannon studied computer science and mathematics at Duke University. She joined Microsoft in 1993 and quickly migrated to the Games group. Her earliest work focused on the creation of online card games, utilizing the emerging consumer potential of the internet and social game design. As publishing producer, Shannon was responsible for multiplayer games across PC, Xbox, and Xbox 360, including the Madness series (Motocross Madness, Monster Truck Madness and Midtown Madness), Project Gotham Racing, the Fable series, the Viva Pinata series, Banjo Kazooie: Nuts and Bolts, and many others. In total, Shannon has contributed to more than 40 games.
Additionally, Shannon has built and managed many global teams at Microsoft. In 2007, Shannon started a European games publishing unit in the UK, focusing on creating market-appropriate content for European consumers and integrating acquired studios. In 2009, Shannon created the Good Science studio from the ground up to explore the potential for, greenlight, and ship Kinect including creating core technology and many Kinect games. Most recently, she was responsible for the establishment of the PICS (platform alignment/content support) group in Xbox focused on broadening Microsoft’s game offerings to all Microsoft platforms.
In her free time, Shannon enjoys gaming, travelling, hiking, running, parkour, spending time with her husband and sons, and attending family reunions.
After beginning her career working at Microprose Software in 1992, Jen joined AOL in 1996, where she became Programming Director for the Games Channel.
She went on to become Vice President and General Manager of Games at Comcast Corporation, and the Chair of the Board of Directors for the International Game Developers Association.
An industry veteran with over twenty years of experience and a member of the IGDA since 2000, Jen was named one of the "Game Industry's 100 Most Influential Women" by Next Generation and one of the top 20 Women in Games by Gamasutra.